Friday, 16 April 2010

Looking Forward: Divine Warning

Divine Warning (Solemn Warning) DREV-JP077
Counter Trap

Activate by paying 2000 Life Points. Negate the Summon of a monster, the activation of a Spell or Trap Card with an effect that Special Summons, or the activation of an Effect Monster's effect that Special Summons, and destroy that Spell / Trap / monster.
Divine Warning is a card just out in the OCG set Duelist Revolution, and has been relatively under-hyped. In case you didn't understand its effect, it is able to stop EVERY summon in the game - this includes Gorz the Emissary of Darkness, Battle Fader, Blackwing - Shura the Blue Flame, Flamvell Firedog as well as recruiters like Mystic Tomato and Giant Rat. As well as this, it has the ability to negate normal summons, rendering cards like Gadgets and Monarchs useless.

However this effect comes at a hefty price, eliminating a quarter of your total life points. This makes the Divine Warning slightly situational - it will be difficult to pay the cost during the later stages of a game, which is when the card is the most game swinging. What made Solemn Judgment so widely played was no matter how many life points you had left, you could still activate its effect - making it a great card for late game scenarios. Divine Warning may see less play due to this.

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